![]() Metaphorically, the Demogorgon becomes the monster transitioning them from childhood into adulthood, where their roles and responsibilities have no choice but to evolve and change. The monster they face may not be an actual Demogorgon from D&D, but it plays the same terrifying role as it does in the game. Demogorgon's Constitution is remarkable at 26, with a +8 modifier and proficiency on CON saves adding +16 to throws. Due to Aameul's charismatic nature, CHA is relatively high at 25, with +7 modifier and proficiency with CHA saving throws granting +15. Strength is Demogorgon's best stat at 29 with a +9 modifier, though fortunately it isn't proficient when it comes to making STR saves. The lowest stat is Dexterity, which only gets a +2 bonus, but proficiency with DEX saving throws gives it +10, meaning it'll be that much harder to knock off its feet. The creature's dual nature provides it with incredible stat boosts across the board, with a positive modifier in every core stat. These include everything from extreme paranoia that could force a player to turn on their own party members to becoming selfishly protective of one's own items in such a way that they would kill anyone who tried to take them away.īattling the Demogorgon is not easy task. Forced to make a DC 23 Wisdom saving throw, creatures who fail suffer maddening effects determined by the DM, who can roll and choose from the Madness table. ![]() ![]() Madness begins to take hold on creatures as soon as they are within one mile of the Demogorgon's lair. ![]()
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